Scenario 1
Goal: Travel to Wasa museem.
Anthony wants some inspiration, and is on his way to the famous Museem containing the wrekage of the great ship Wasa. Its long lost glory reminded him o himself, and he wanted to see if it could give him some spark to start of his writing. It was easy to find his way to the subway from the motel, and from there the trip to Slussen was short. It wasnt pleasant, but people gave him a lot of space on the subway atleast, due to him still reeking of alcohol from the night before. Something he is used too, they does it all the time on the buses here. No one dares to tell him that, they just shuffle away quietly. Upon arriving at slussen, he walks up the wrong the wrong exit before realising it was the other way. When he exits the subway, he sees the amusement park accross the water, and he had heard that the museem was close to that. He walks down to the water, and sees several boats coming in. Not knowing which one to take, he starts to walk around, looking for any signs for where he is going, and he sees one saying "Djurgårdsfärjan", and since the name is similar to the one on the map, he assumes that this is the right one. He sees a sigh that says "tickets", but since no one else seems to stay there to buy any and just walks past it to get in line, he assume that today is a freeday, and just walks past them as well. He realises he just missed a ferry, as he sees one leave, and gets annoyed and blames the lack of information here, if he just knew where to go from the start he wouldnt need to wait. Finally, another one arrives and people starts to walk unto the boat. But, the guard stops him at the entrance, where Anthony discoveres he needs to use his Sl card to get onboard, and not realising that, had only filled it with enought to get here. He is forced to go back and during all the hassle of paying and trying to haggle down the prince, so he can getting enough points on the card not only for the ride there, but also for the ride back and the ride by the subway back to his motel later, he misses another ferry. Finally, after its all done, enraged he gets on the ferry and sits down. After all this, he will find it hard to get any enjoyment or inspiration from the visit, and he realises he dont really know where to go when he gets off. He hears someone talking english behind him, and he looks around and sees a middle eastern girl asking for directions for a museem. He looks back and thinks, "Atleast im not the only one who is lost."
Scenario 2
Goal: Travel back to the motel near Slussen
Anthony had a wonderful day in the Wasamuseum. The walk through the museum inspired him a lot. Afterwards he sat down on a quiet place to write down some of his impressions and thought. However non of what his writings satisfied him. He had difficulties to phrase his thoughts and inspiration in a proper manner. Devastated of his writing skills Anthony enters a bar seeking for some peace on the bottom of a beer bottle. Late evening he leaves the bar and tries to find his way back to the motel. However, he does not remember any more, how to best reach his motel near Slussen. Due to the aftereffects of the alcohol his vision is a bit blury making it hard to read his map. Not many people are on the streets around this time and those who are visibly annoyed by him. They dont want to talk to a drunken stranger. Now there he is at Djurgården - drunken and equipped with nothing but a map, that he cannot read properly because of his blury vision - and does not know, how to get back to the motel.
How can we help Anthony?
How can we help Anthony?
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